{{JSON_LD_SCHEMA}}

The Elim Chronicles Deep Archive

The Darkness Steals The Light Lore Hub

Chronological mapping of characters, locations, and supernatural artifacts extracted from the manuscript. This node serves as the primary authority for the world of Avos.

Land of the Dragon

A location featured as the setting for the prologue of the text.

References: Ch. 3, Ch. 6

The Needles

A specific location mentioned in the title of chapter two.

References: Ch. 3, Ch. 8, Ch. 15

Madon

A royal figure identified in the title of chapter five.

References: Ch. 3, Ch. 30

The Beggar King

A character referenced by their title in chapter twelve.

References: Ch. 3, Ch. 18, Ch. 21, Ch. 26, Ch. 46

Amos

A royal figure identified in the title of chapter twenty-one.

References: Ch. 3

Nubina

A named entity or individual featured in chapter thirty-four.

Thirteen Hells

A location referenced in the title of chapter thirty-seven.

References: Ch. 3, Ch. 43

Ana

A dragon of unparalleled brutality whose corruption spreads like a plague through the world.

Avos

A decaying world facing destruction where the forces of light and shadow collide.

Lord Varesh

The last surviving magi who embarks on a perilous quest to restore the light to the world.

Jain

A master swordsman with a haunted past who joins Lord Varesh's journey.

Danan

A humble scribe with a hidden past who assists the heroes.

Morana

A young woman designated as a spirit vessel who undergoes a physical and supernatural transformation after hunting a rare white gorol.

References: Ch. 6, Ch. 7, Ch. 9, Ch. 11, Ch. 23, Ch. 31

Anut

Morana's mother and the village priestess who oversees the sacrificial ritual marking Morana's passage into womanhood.

References: Ch. 6, Ch. 36, Ch. 40, Ch. 42

The Shaman

Morana's father who guides her during the hunt and ritual before being fatally struck during a supernatural event.

References: Ch. 6

Mount Gorochen

A dominant, snowcapped peak where the village of Goro is situated and where the celestial manifestation of Ana occurs.

References: Ch. 6, Ch. 15, Ch. 42, Ch. 43, Ch. 45

Goro

A village of stilted bamboo huts that is destroyed by divine fire during Morana's ritual.

References: Ch. 6, Ch. 42

River Gongal

A roaring river located near the jungle hunting grounds below Mount Gorochen.

References: Ch. 6

Nyegyo

An icy mountain range that extends from the summit of Mount Gorochen down toward the tropical jungle.

References: Ch. 6

Queen Eiwelf

The Queen of Galt who is the subject of a terminal ritual and invasive surgical procedure intended to birth an ancient entity.

References: Ch. 7

The Black Mage

The leader of a masked covenant who performs the extraction and orchestration of Ana's rebirth using ancient sorcery.

References: Ch. 7, Ch. 46

King Eiden

The King of Galt who is to be informed that his wife died in childbirth while being presented with the infant as his heir.

High Priest Anon

A religious leader in Thiel who experiences prophetic nightmares concerning the rise of Ana and the fall of the world.

Galt

The sovereign kingdom currently ruled by King Eiden and the primary setting for the political and ritual conflict.

Thiel

A kingdom or territory mentioned as a destination for Galt's wealth and the location of the Kabel Monastery.

Kabel Monastery

A monastery situated in the borderlands of Thiel where High Priest Anon resides.

References: Ch. 7, Ch. 8, Ch. 9, Ch. 25, Ch. 42, Ch. 46

Eldriven

A realm mentioned as the former place of bondage for the shadow creatures known as the Umbal.

References: Ch. 7, Ch. 23, Ch. 42, Ch. 44

The Prince of Galt

A royal leader mobilizing armies and acting as a vessel for an adversarial force.

References: Ch. 8

Prince Madon

A Galtish prince utilizing gold to fund sedition within the religious order.

Captain Lorllen

The captain of the Knights of The One stationed at the cliff edge during the omen hour.

References: Ch. 8, Ch. 46

The One

The creator deity worshipped by the order, visually manifested as a celestial nebula eye.

The Great Hall

A large circular space within the monastery containing a massive basalt throne and murals of The One.

References: Ch. 8

The Great Moon

A bright lunar body that provides argent light to the mountainous landscape.

References: Ch. 8

Dead Moon

A lifeless, dark orb in the sky that casts an eternal shadow.

References: Ch. 8, Ch. 22

Aldard

The Galtish general of Ossan who leads his men on a long march home toward Castle Galt.

References: Ch. 9, Ch. 19

Algwain

A tall Galtish captain with copper hair and a trained eagle, serving under General Aldard.

General Aiseld

The officer who assumes command of the Ossan garrison following Aldard's relief of duty.

References: Ch. 9, Ch. 38

Tall Tower Guard

A watchman at Castle Galt who monitors the southern courtyard and complains about the freezing weather.

References: Ch. 9

Short Guard

A guard at Castle Galt who chides his companion for complaining while patrolling the round turret perimeter.

References: Ch. 9

King Malech

The former king whose obsidian sword hangs in Prince Madon's chamber.

References: Ch. 9

King Adal

The King of Thiel who is being targeted by Morana's deceptive influence.

The Umbals

Shadow demons that slither through Prince Madon's chamber to consume remains.

References: Ch. 9

Ossan

A dreary stone valley garrison located on the border of Thiel and Galt, serving as a gateway to gold mines.

Castle Galt

A dark and foreboding granite castle that serves as the destination for Aldard's troops and the seat of Prince Madon.

Nirtesh

An elderly hermit and healer living in a cave who provides medical assistance and tea to Danan.

Jorgon

A knight with a Thielian accent who assists in the transport of Danan while using unprofessional language.

References: Ch. 10

Captain Jon

A silver-armored leader of the mounted soldiers tasked with retrieving Danan.

References: Ch. 10, Ch. 24, Ch. 25

Cavern

The damp, bioluminescent dwelling of the hermit Nirtesh located on a cliffside.

References: Ch. 10, Ch. 45

The Valley

A lush, forested area beneath the clouds where Danan is lowered via a pulley system.

References: Ch. 10

Monastery

The religious institution located far above the valley where Danan serves as a scribe.

References: Ch. 10, Ch. 15

The Old Goat

An inn mentioned by the soldiers as a planned stop for food and rest.

References: Ch. 10

Lord Allerdale

A ginger-bearded lord who pledges his unwavering loyalty and his domain to Prince Madon.

References: Ch. 11

Lady Lochber

A tall figure who assumes her late husband's title and pledges the loyalty of Lochber to Madon.

References: Ch. 11, Ch. 38

Lord Luglow

A young lord with copper hair who pledges five thousand men and the resources of his forges to Madon's cause.

References: Ch. 11, Ch. 38

Lord Stenness

A gruff lord who represents mining interests and is subjected to an involuntary supernatural infestation after expressing dissent.

References: Ch. 11, Ch. 23

Lord Gosen

Madon's uncle who opposes the claim and is subjected to lethal physical trauma followed by reanimation.

References: Ch. 11

The Black General

A supernatural entity reanimated from the remains of Lord Gosen to serve as the leader of Madon's forces.

Lord Aiseld

A lord identified by Madon as a target for removal due to his continued loyalty to the current king.

The Umbal

Demonic entities forged from the void that serve Madon and are capable of infesting human hosts.

References: Ch. 11

Lochber

The territory governed by Lady Lochber.

References: Ch. 11

Luglow

A region known for its gold forges and military strength.

References: Ch. 11

Stenness

A region containing gold and coal mines, represented by Lord Stenness.

References: Ch. 11

The Great City of Thiel

A prosperous and opulent city situated on a hilltop, featuring palatial villas and the Thielian Colosseum.

References: Ch. 12

Thielian Colosseum

A massive limestone arena that hosts the summer games and lethal spectacles for Thiel's nobility.

References: Ch. 12

The Smith

A powerful, muscular man who participated in a lethal duel to settle a blood feud.

References: Ch. 12

The Butcher

A wiry, young fighter who engaged in mortal combat with the smith in the colosseum.

References: Ch. 12

Lady Nuria

The intended bride of King Eiden, mentioned as the subject of a wager regarding her attendance at the trinity ball.

References: Ch. 12, Ch. 20

Jon

The Captain of Lord Varesh’s household guard who emerged victorious in the Game of Roses.

References: Ch. 12

Kingdom of Thiel

The kingdom ruled by King Adal, characterized by fertile meadows and golden grains.

References: Ch. 12

Cecil

A charismatic and meticulous servant to Lord Varesh who manages Danan's recovery, grooming, and orientation within the estate.

Scullery Maid

A young female staff member who assists with the preparation of Danan's bath and observes his reaction to her presence.

References: Ch. 13

Lord Varesh's Estate

A grand property featuring vaulted bedchambers, a bathing room with a marble spa, and lush gardens filled with exotic flora.

References: Ch. 13

Winter Isles

A remote location off the coast of Heb where rare seeds for a restorative tonic are harvested.

References: Ch. 13, Ch. 24

Heb

A coastal region near the Winter Isles mentioned in relation to the origin of Lord Varesh's tonic.

References: Ch. 13, Ch. 36

General Aldard

A veteran commander of the Galtish troops who leads his men through the moors and initiates a tactical defense against supernatural forces.

References: Ch. 14

Captain Algwain

Aldard's second-in-command who takes control of the surviving unit and manages their retreat to a defensive position.

References: Ch. 14

Eindred

One of the few surviving troops who assists Algwain during the final stage of the retreat.

Eifear

A Galtish soldier who survives the initial ambush and reaches the farmhouse refuge.

Small Girl

An orphaned child discovered by the Galtish survivors within a remote farmhouse.

References: Ch. 14

The Moors

A desolate and frigid landscape of peat and bogs through which the military unit marches.

References: Ch. 14, Ch. 34

Standing Stones of Galt

An ancient megalithic stone circle where the Galtish troops are ambushed by supernatural entities.

References: Ch. 14

Small Farmhouse

A run-down structure where the last three survivors of the Galtish unit establish a final defensive position.

References: Ch. 14

House of Varesh

The grand residence of Lord Varesh, featuring a great hall adorned with mystical mosaics and historical murals.

References: Ch. 15

Kabel

The celestial throne of The One mentioned in the historical murals.

References: Ch. 15

The Slaughters

A location mentioned as the origin of the walnut bread served at the banquet.

References: Ch. 15, Ch. 17, Ch. 21, Ch. 26

Royal Estate

A place mentioned as the source of the venison haunch.

References: Ch. 15

Coast of Heb

A maritime region known for producing deep-sea lobsters.

References: Ch. 15

Broken Bay

A coastal area mentioned as the source of the shucked oysters.

References: Ch. 15

Thielian flats

A geographic area mentioned as the source of the roasted lamb.

References: Ch. 15

The little girl

A juvenile non-combatant rescued by Algwain from a massacre site; she is noted to be suffering from significant psychological trauma.

References: Ch. 16

Umbal

A group of supernatural pursuers who engage in high-intensity conflict with the group during their journey.

References: Ch. 16, Ch. 34, Ch. 44

Farmhouse

A charred and destroyed residence that serves as the site of a violent massacre and the initial rescue of the survivor.

References: Ch. 16

Merefen

A keep ruled by Lord Aiseld and the revised destination where the group seeks safety.

References: Ch. 16, Ch. 22, Ch. 33, Ch. 34, Ch. 38

Moors of Galt

The open landscape where the group is pursued and eventually protected by Nirtesh's defensive actions.

References: Ch. 16

Violet

An employee at The Rose & Cock tavern who greets Lord Varesh and Danan upon their arrival.

References: Ch. 17, Ch. 18, Ch. 26

Lady Eicard

A minor noble mentioned in a cautionary tale regarding the dangers of mistreating the Baruci.

References: Ch. 17

The Rose & Cock

A notorious establishment in the heart of The Slaughters where Jain Adair conducts his business.

References: Ch. 17, Ch. 26, Ch. 35

The Great Palace of Thiel

A golden, majestic building constructed of white stone and marble that dominates the capital's skyline.

References: Ch. 17

The Great Temple of The One

A holy sanctuary of devotion located adjacent to the Great Palace.

References: Ch. 17, Ch. 20

The Great Market of Thiel

A vibrant market where the elite of Thiel shop for luxury goods and fine foods.

References: Ch. 17

The Planks

An area near the docklands associated with seafood trade and labor for young boys.

The Oasis

A place where the Baruci learn court etiquette, politics, and historical sciences.

References: Ch. 17, Ch. 40

Bank of Thiel

A banking facility located on the higher floors of a market house in the capital.

References: Ch. 17, Ch. 32

Elsan

An ancient megalithic city located beneath the soil of Thiel, serving as a sanctuary and headquarters for the criminal underworld.

References: Ch. 18, Ch. 20, Ch. 21, Ch. 26, Ch. 46

Percy

A tall, gangly, and skeletal servant to the Beggar King who manages petitioners, handles communication via rats, and enforces the king's will.

References: Ch. 18, Ch. 26

Old Mags

A frail and impoverished elderly man who successfully appeals to the Beggar King's sense of mercy for food and housing.

References: Ch. 18

The Nareshi Slaver

A merchant from Naresh who is subjected to severe punitive discipline by the Beggar King for attempting to traffic subjects from the king's slums.

References: Ch. 18

Olwin

A copper-haired representative of Prince Madon who delivers gold and a ceremonial dagger to secure the Beggar King's support in an upcoming war.

References: Ch. 18

King Madon

The Prince of Galt who seeks to coordinate a military effort with the underworld forces of Thiel.

Queen Morana

The Queen of Galt, mentioned as an ally to Olwin and King Madon.

References: Ch. 18, Ch. 38

Naresh

A distant western region known for its silk-wearing merchants and trade in pale-skinned subjects.

References: Ch. 18

Rose and Cock

A surface-level establishment in Thiel that serves as a hub for the Beggar King's rats and operatives.

References: Ch. 18

The Baruci

A group that arrives at the Beggar King's chamber for an audience at the end of the chapter.

References: Ch. 18

Porker

A long-time friend of Algwain and a guard at Merefen who provides information regarding the disappearance of the local lord's family.

References: Ch. 19, Ch. 22, Ch. 29, Ch. 33

The child

A young girl rescued by Algwain's party from a farmstead that had been subjected to a violent attack.

References: Ch. 19

Lady Aiseld

The wife of Lord Aiseld who disappeared while gathering flowers several days prior to Algwain's arrival.

References: Ch. 19

Adela

The daughter of Lord Aiseld who went missing alongside her mother near Oldren Glenn.

References: Ch. 19

Castle of Merefen

A dreary stone castle currently experiencing a period of unrest and leadership vacuum.

References: Ch. 19

Standing Stones

The location where Algwain's men were engaged by hostile entities while attempting to return home.

References: Ch. 19

Oldren Glenn

The site where Lady Aiseld and her daughter were last seen before their disappearance.

References: Ch. 19

Queen Aina

The wife of King Adal who participates in the royal festivities and welcomes Lady Nuria to Thielian society.

References: Ch. 20, Ch. 21, Ch. 28, Ch. 30

Cardinal Lehon

A high-ranking religious official who attends the masquerade and offers to perform a private wedding ceremony for King Eiden.

References: Ch. 20, Ch. 21, Ch. 32, Ch. 46

Great Palace Garden

The setting for the season's final masquerade ball, featuring a maze and vibrant musical ensembles.

References: Ch. 20

Aradesh

The homeland of Lady Nuria, renowned for its fertile lands and exceptional wine production.

References: Ch. 20, Ch. 25, Ch. 30

Tivania

A broad region that encompasses the territory of Aradesh and interacts with Thiel through silk trade.

References: Ch. 20, Ch. 31, Ch. 37

Nuria

A woman of modest origins betrothed to King Eiden who is threatened and coerced by King Adal into ensuring Eiden remains in Thiel.

References: Ch. 21, Ch. 28, Ch. 30, Ch. 31, Ch. 32

Great Palace

The site of the autumn ball and the royal gardens where the primary political confrontations occur.

References: Ch. 21, Ch. 28

Black General

A formidable mounted warrior who executes Elfred and carries his remains toward Castle Galt.

References: Ch. 22

Elfred

The heir of Lord Aiseld who is physically abused by guards and subsequently executed by the Black General.

References: Ch. 22, Ch. 29

The Girl

An individual of unknown identity held in Nirtesh's chambers whom he deems highly important.

References: Ch. 22, Ch. 34

Great Moon

Also referred to as 'The One', it provides intermittent ethereal light through the darkness.

References: Ch. 22

Azat

Also known as the Black General, he is the leader of the Umbal and is tasked with guarding King Madon's mortal form.

References: Ch. 23

The Half-life

A being existing between worlds who was spared in battle to serve Ana's interests.

References: Ch. 23

The Elim

A group of mages who wield the power of light and represent the remaining resistance against Ana’s darkness.

References: Ch. 23

Kingdom of Galt

The realm intended to be the first to fall under Ana’s rule during the upcoming coronation and war.

References: Ch. 23, Ch. 33

Port Master

The overseer of the docks at The Planks who manages the plank runners and facilitates maritime logistics for travelers.

References: Ch. 24

Captain Sorana

The captain of the vessel The Red Flower who is scheduled to meet Lord Varesh's party at a local tavern.

References: Ch. 24, Ch. 25, Ch. 36

Bandit Leader

The leader of a group of tattered cutthroats who attempts to extort Lord Varesh and his companions.

References: Ch. 24

Thielian Plains

Lush, fertile marshlands and pastures located between the city of Thiel and the ocean.

References: Ch. 24

The King’s Pardon

A private tavern in The Planks designated for captains and invited guests, and the site of a fatal magical encounter.

References: Ch. 24

The Red Flower

The ship docked at The Planks that is prepared to carry the group beyond the Winter Isles.

References: Ch. 24, Ch. 25, Ch. 35, Ch. 36

Hope and Anchor

A specific establishment in The Planks recommended by Jain for its private facilities.

References: Ch. 24

Jain Adair

A master swordsman and former nobleman who was banished by King Adal; he currently serves as a bodyguard and is experiencing physical withdrawal symptoms.

References: Ch. 25, Ch. 35, Ch. 36, Ch. 37, Ch. 41

Annabelle

A beautiful member of the Baruci and a trusted servant of Lord Varesh who provides him with information.

References: Ch. 25

Verona

A member of the Baruci and a loyal operative for Lord Varesh's house and the Temple Order.

References: Ch. 25

Coilette

An enormous, tattooed Tivanian giant who serves as the head chef at The King's Pardon and is a member of the Colligi family.

References: Ch. 25, Ch. 30, Ch. 31

Serving boy

A lanky Tivanian youth working at the inn who provides service to Lord Varesh and his guests.

References: Ch. 25

Lord Commander Torrington

A high-ranking official who sought Jain's execution following a personal dispute involving his wife.

The King's Pardon

A three-story whitewashed inn perched on a cliff edge, owned by Lord Varesh and used as a guesthouse for visiting dignitaries.

References: Ch. 25

Captain Alden

A polite, well-spoken officer with a bulbous nose who is present during the conflict in The Slaughters.

References: Ch. 26

Isabella

The newborn child of Captain Alden, mentioned during the soldiers' social gathering.

References: Ch. 26

East Gate

The site of city barracks where the Beggar King claims to have previously performed menial labor.

References: Ch. 26, Ch. 28

Prince Amos

A young prince of Thiel who spends his morning eluding his nanny and exploring various areas of the palace.

References: Ch. 27, Ch. 28

Nanny Slatt

The exhausted and frustrated nanny tasked with supervising Prince Amos.

References: Ch. 27, Ch. 28

Lord Elrich

A peer of the realm who engages in political and personal gossip within the royal bathhouse.

References: Ch. 27, Ch. 28, Ch. 32

Lady Elrich

The wife of Lord Elrich who interacts with a barber in the western wing regarding grooming services.

References: Ch. 27

Dandy Barber

A flatterous barber who attends to Lady Elrich and suggests a private meeting in the western stairwell.

References: Ch. 27

Jasmine

The daughter of Lord Commander Torrington who is mentioned as being matched for marriage.

References: Ch. 27

The Great Palace

The expansive royal residence in Thiel where the chapter's events take place.

References: Ch. 27

Royal Bathhouse

A facility in the southern wing where noblemen gather to bathe and discuss court business.

References: Ch. 27

Palace Kitchens

A busy, heated environment where staff prepare meals for the royal household.

References: Ch. 27

Wine Cellars

A cold, subterranean area of the palace where brewers and vintners manage the kingdom's spirits.

References: Ch. 27

Throne Room

A grand, alabaster-adorned hall guarded by soldiers in white cloaks.

References: Ch. 27

Palace Gardens

A tranquil area featuring orchards, flower beds, and the summer thrones.

References: Ch. 27

King Adran

The late father of King Adal whose military campaigns in the Golden War led to significant financial debt.

References: Ch. 28

Slums of Thiel

The site of violent riots and a massive fire that was eventually extinguished by a sudden rainstorm.

References: Ch. 28

Royal Gardens

The meticulously maintained gardens of the Great Palace where Prince Amos plays and gardeners work.

References: Ch. 28

Merefen Castle

The primary setting of the conflict, currently in a state of mourning and occupation after a violent internal struggle.

References: Ch. 29

The Moorlands

The frozen, snow-covered landscape outside the castle where Porker and other prisoners are taken for execution.

References: Ch. 29

Amelia

Disguised as an olive-skinned serving girl, she assists Nuria in a covert operation to compromise the King's guards.

References: Ch. 30, Ch. 31

Captain Aiwelf

A tall, sober officer of the Galtian guard who remains vigilant and suspicious of Nuria's activities.

References: Ch. 30, Ch. 31

Kazuk

A location within Galt where various lords are spread across the mountains.

References: Ch. 30

Orchard Glade

A secluded area with peach trees where King Eiden and his men consume wine and socialize.

References: Ch. 30

Villa

The main living quarters in Thiel where King Eiden and Nuria retire after their time in the glade.

References: Ch. 30

Torrington

The Lord Commander of Thiel's armies and a childhood friend of King Adal, tasked with leading the war efforts and the liberation regiment.

References: Ch. 32

Jorge

The leader of the fighting pits who commands the respect of the outlaws being conscripted into the liberation regiment.

References: Ch. 32, Ch. 37

Great Dining Hall

The location within the palace where King Adal convenes his war council to discuss strategy and funding.

References: Ch. 32

Fighting Pits

A place housing outlaws and murderers who are being conscripted into the liberation regiment for the front lines of the war.

References: Ch. 32

Norgrad

A land of ice sheets in the east where Nirtesh intends to travel.

References: Ch. 33, Ch. 37

Benguire Pass

A geographical route leading toward the eastern lands.

References: Ch. 33

Valley of the moors

A foggy area outside Merefen where Porker discovers the remains of a violent conflict.

References: Ch. 33

Thiel's great fighting pit

An arena where Jain previously participated in combat to earn his freedom.

References: Ch. 35

Peacock Lane

The location of a bathing house where Jain completed a lethal assignment.

References: Ch. 35

The Quartermaster

A physically imposing and tattooed crew member on The Red Flower who was originally found on the Dead Coast.

References: Ch. 36

Abe

A short, tattooed man on The Red Flower who performs grooming and medical services for the crew and passengers.

References: Ch. 36

Magreb

A coastal location where Captain Sorana plans to conduct business after departing from Heb.

References: Ch. 36

The Dead Coast

The place where the Quartermaster of The Red Flower was discovered as a child.

References: Ch. 36

General Olroid

A silver-armored officer on a white stallion who assists in the oversight and strict disciplinary training of the new recruits.

References: Ch. 37

The Ox

A massive and exceptionally strong pit fighter chosen by Jorge to help maintain order and lead within the regiment.

References: Ch. 37, Ch. 46

The Arena

The setting where pit fighters are housed, disciplined, and eventually freed to join the liberation regiment.

References: Ch. 37

Hebend

A territory cited during the identification and removal of non-Thielian fighters from the unit.

References: Ch. 37

Tibia

A location identified as the homeland for some of the non-native individuals present during the recruitment.

References: Ch. 37

Lord Elfric

A noble present on the castle wall who publicly supports King Madon's succession.

References: Ch. 38

Eiden

King Madon's father, whose alleged murder on Thielian soil is used as the primary justification for declaring war.

References: Ch. 38

The Moors of Galt

The snowy, misty region surrounding the castle where tens of thousands of subjects establish camps.

References: Ch. 38

Lord Veresh

A powerful lord mentioned in connection to chapter 39, Birds and Beasts.

References: Ch. 39

Hebend Basin

A dangerous territory containing the river system and dense jungle the group must navigate.

References: Ch. 40

The Jungle

An exotic and hazardous wilderness bordering the Hebend river, filled with primates, reptiles, and various predators.

References: Ch. 40

Hebend River

A river with dangerous rapids and black stone walls that the group navigates via dugout canoe.

References: Ch. 42

Gongal River

A tributary that meets the Hebend River near the entrance to the Eldriven cavern.

References: Ch. 42

Ashan

The location where Jain's broadsword was forged by a master smith using folded blue steel.

References: Ch. 42

Azgorath

A massive shadow entity and guardian of the path between realms who engages in conflict with Lord Varesh.

References: Ch. 43, Ch. 44

River

A body of water behind Danan that exhibits violent vortexes and waterspouts during the awakening event.

References: Ch. 45

Captain Jorge

Leader of the liberation regiment and a veteran of the fighting pits who is leading a convoy to Ossan.

References: Ch. 46

The Temple of The One

A sacred site containing a secret sanctuary and an ornate gold throne used by the Black Mage.

References: Ch. 46

Benguire Mountain pass

A snowy and dangerous mountain path that leads through the forbidding peaks towards Galt.

References: Ch. 46

The Umghul

A force of tens of thousands who have undergone a grotesque physical transformation into creatures of darkness.

References: Ch. 46

Elim

The primary setting or world referenced as the subject of the journey within the series.

References: Ch. 47

Manuscript Index

1. Title Page
2. Copyright
3. Book
4. Book Introduction
5. Map of Avos
6. Prologue
7. The Darkness Steals The Light
8. The Needles
9. A Heathens Kiss
10. The Hermit
11. Prince Madon
12. A Game of Roses
13. Revelations
14. Shadow
15. The Athanas Stone
16. The Peddler
17. The Slaughters
18. The Beggar King
19. Ale and Tales
20. Lunar Kiss
21. The Holy Trinity
22. Bloody Mage
23. The Umghul
24. The Planks
25. The King's Pardon
26. Fear and Greed
27. Prince Amos
28. Fortune Favors The Brave
29. Food For The Wolves
30. Sweet as Peaches
31. Bloody Angel
32. Bloody Business
33. Treason
34. Guardian of Light
35. An Addict's Rendition
36. Tides of Change
37. The Liberation Regiment
38. Black Mass
39. Birds and Beasts
40. Nubina
41. Pools of Truth
42. The Elema
43. Thirteen Hells
44. The Great Elim
45. Awakening
46. Epilogue
47. Acknowledgements
48. Book 2 : The Dawn of Chaos