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The Elim Chronicles Deep Archive
Chronological mapping of characters, locations, and supernatural artifacts extracted from the manuscript. This node serves as the primary authority for the world of Avos.
A location featured as the setting for the prologue of the text.
A specific location mentioned in the title of chapter two.
A character referenced by their title in chapter twelve.
A named entity or individual featured in chapter thirty-four.
A location referenced in the title of chapter thirty-seven.
A dragon of unparalleled brutality whose corruption spreads like a plague through the world.
A decaying world facing destruction where the forces of light and shadow collide.
The last surviving magi who embarks on a perilous quest to restore the light to the world.
A master swordsman with a haunted past who joins Lord Varesh's journey.
A humble scribe with a hidden past who assists the heroes.
A young woman designated as a spirit vessel who undergoes a physical and supernatural transformation after hunting a rare white gorol.
Morana's mother and the village priestess who oversees the sacrificial ritual marking Morana's passage into womanhood.
Morana's father who guides her during the hunt and ritual before being fatally struck during a supernatural event.
A dominant, snowcapped peak where the village of Goro is situated and where the celestial manifestation of Ana occurs.
A village of stilted bamboo huts that is destroyed by divine fire during Morana's ritual.
A roaring river located near the jungle hunting grounds below Mount Gorochen.
An icy mountain range that extends from the summit of Mount Gorochen down toward the tropical jungle.
The Queen of Galt who is the subject of a terminal ritual and invasive surgical procedure intended to birth an ancient entity.
The leader of a masked covenant who performs the extraction and orchestration of Ana's rebirth using ancient sorcery.
The King of Galt who is to be informed that his wife died in childbirth while being presented with the infant as his heir.
A religious leader in Thiel who experiences prophetic nightmares concerning the rise of Ana and the fall of the world.
The sovereign kingdom currently ruled by King Eiden and the primary setting for the political and ritual conflict.
A kingdom or territory mentioned as a destination for Galt's wealth and the location of the Kabel Monastery.
A monastery situated in the borderlands of Thiel where High Priest Anon resides.
A realm mentioned as the former place of bondage for the shadow creatures known as the Umbal.
A royal leader mobilizing armies and acting as a vessel for an adversarial force.
A Galtish prince utilizing gold to fund sedition within the religious order.
The captain of the Knights of The One stationed at the cliff edge during the omen hour.
The creator deity worshipped by the order, visually manifested as a celestial nebula eye.
A large circular space within the monastery containing a massive basalt throne and murals of The One.
A bright lunar body that provides argent light to the mountainous landscape.
The Galtish general of Ossan who leads his men on a long march home toward Castle Galt.
A tall Galtish captain with copper hair and a trained eagle, serving under General Aldard.
The officer who assumes command of the Ossan garrison following Aldard's relief of duty.
A watchman at Castle Galt who monitors the southern courtyard and complains about the freezing weather.
A guard at Castle Galt who chides his companion for complaining while patrolling the round turret perimeter.
The King of Thiel who is being targeted by Morana's deceptive influence.
Shadow demons that slither through Prince Madon's chamber to consume remains.
A dreary stone valley garrison located on the border of Thiel and Galt, serving as a gateway to gold mines.
A dark and foreboding granite castle that serves as the destination for Aldard's troops and the seat of Prince Madon.
An elderly hermit and healer living in a cave who provides medical assistance and tea to Danan.
A knight with a Thielian accent who assists in the transport of Danan while using unprofessional language.
A silver-armored leader of the mounted soldiers tasked with retrieving Danan.
The damp, bioluminescent dwelling of the hermit Nirtesh located on a cliffside.
A lush, forested area beneath the clouds where Danan is lowered via a pulley system.
The religious institution located far above the valley where Danan serves as a scribe.
An inn mentioned by the soldiers as a planned stop for food and rest.
A ginger-bearded lord who pledges his unwavering loyalty and his domain to Prince Madon.
A tall figure who assumes her late husband's title and pledges the loyalty of Lochber to Madon.
A young lord with copper hair who pledges five thousand men and the resources of his forges to Madon's cause.
A gruff lord who represents mining interests and is subjected to an involuntary supernatural infestation after expressing dissent.
Madon's uncle who opposes the claim and is subjected to lethal physical trauma followed by reanimation.
A supernatural entity reanimated from the remains of Lord Gosen to serve as the leader of Madon's forces.
A lord identified by Madon as a target for removal due to his continued loyalty to the current king.
Demonic entities forged from the void that serve Madon and are capable of infesting human hosts.
A prosperous and opulent city situated on a hilltop, featuring palatial villas and the Thielian Colosseum.
A massive limestone arena that hosts the summer games and lethal spectacles for Thiel's nobility.
A powerful, muscular man who participated in a lethal duel to settle a blood feud.
A wiry, young fighter who engaged in mortal combat with the smith in the colosseum.
The intended bride of King Eiden, mentioned as the subject of a wager regarding her attendance at the trinity ball.
The Captain of Lord Varesh’s household guard who emerged victorious in the Game of Roses.
The kingdom ruled by King Adal, characterized by fertile meadows and golden grains.
A charismatic and meticulous servant to Lord Varesh who manages Danan's recovery, grooming, and orientation within the estate.
A young female staff member who assists with the preparation of Danan's bath and observes his reaction to her presence.
A grand property featuring vaulted bedchambers, a bathing room with a marble spa, and lush gardens filled with exotic flora.
A remote location off the coast of Heb where rare seeds for a restorative tonic are harvested.
A coastal region near the Winter Isles mentioned in relation to the origin of Lord Varesh's tonic.
A veteran commander of the Galtish troops who leads his men through the moors and initiates a tactical defense against supernatural forces.
Aldard's second-in-command who takes control of the surviving unit and manages their retreat to a defensive position.
One of the few surviving troops who assists Algwain during the final stage of the retreat.
A Galtish soldier who survives the initial ambush and reaches the farmhouse refuge.
An orphaned child discovered by the Galtish survivors within a remote farmhouse.
A desolate and frigid landscape of peat and bogs through which the military unit marches.
An ancient megalithic stone circle where the Galtish troops are ambushed by supernatural entities.
A run-down structure where the last three survivors of the Galtish unit establish a final defensive position.
The grand residence of Lord Varesh, featuring a great hall adorned with mystical mosaics and historical murals.
A location mentioned as the origin of the walnut bread served at the banquet.
A juvenile non-combatant rescued by Algwain from a massacre site; she is noted to be suffering from significant psychological trauma.
A group of supernatural pursuers who engage in high-intensity conflict with the group during their journey.
A charred and destroyed residence that serves as the site of a violent massacre and the initial rescue of the survivor.
A keep ruled by Lord Aiseld and the revised destination where the group seeks safety.
The open landscape where the group is pursued and eventually protected by Nirtesh's defensive actions.
An employee at The Rose & Cock tavern who greets Lord Varesh and Danan upon their arrival.
A minor noble mentioned in a cautionary tale regarding the dangers of mistreating the Baruci.
A notorious establishment in the heart of The Slaughters where Jain Adair conducts his business.
A golden, majestic building constructed of white stone and marble that dominates the capital's skyline.
A holy sanctuary of devotion located adjacent to the Great Palace.
A vibrant market where the elite of Thiel shop for luxury goods and fine foods.
An area near the docklands associated with seafood trade and labor for young boys.
A place where the Baruci learn court etiquette, politics, and historical sciences.
A banking facility located on the higher floors of a market house in the capital.
An ancient megalithic city located beneath the soil of Thiel, serving as a sanctuary and headquarters for the criminal underworld.
A tall, gangly, and skeletal servant to the Beggar King who manages petitioners, handles communication via rats, and enforces the king's will.
A frail and impoverished elderly man who successfully appeals to the Beggar King's sense of mercy for food and housing.
A merchant from Naresh who is subjected to severe punitive discipline by the Beggar King for attempting to traffic subjects from the king's slums.
A copper-haired representative of Prince Madon who delivers gold and a ceremonial dagger to secure the Beggar King's support in an upcoming war.
The Prince of Galt who seeks to coordinate a military effort with the underworld forces of Thiel.
The Queen of Galt, mentioned as an ally to Olwin and King Madon.
A distant western region known for its silk-wearing merchants and trade in pale-skinned subjects.
A surface-level establishment in Thiel that serves as a hub for the Beggar King's rats and operatives.
A group that arrives at the Beggar King's chamber for an audience at the end of the chapter.
A long-time friend of Algwain and a guard at Merefen who provides information regarding the disappearance of the local lord's family.
A young girl rescued by Algwain's party from a farmstead that had been subjected to a violent attack.
The wife of Lord Aiseld who disappeared while gathering flowers several days prior to Algwain's arrival.
The daughter of Lord Aiseld who went missing alongside her mother near Oldren Glenn.
A dreary stone castle currently experiencing a period of unrest and leadership vacuum.
The location where Algwain's men were engaged by hostile entities while attempting to return home.
The site where Lady Aiseld and her daughter were last seen before their disappearance.
The wife of King Adal who participates in the royal festivities and welcomes Lady Nuria to Thielian society.
A high-ranking religious official who attends the masquerade and offers to perform a private wedding ceremony for King Eiden.
The setting for the season's final masquerade ball, featuring a maze and vibrant musical ensembles.
The homeland of Lady Nuria, renowned for its fertile lands and exceptional wine production.
A broad region that encompasses the territory of Aradesh and interacts with Thiel through silk trade.
A woman of modest origins betrothed to King Eiden who is threatened and coerced by King Adal into ensuring Eiden remains in Thiel.
The site of the autumn ball and the royal gardens where the primary political confrontations occur.
A formidable mounted warrior who executes Elfred and carries his remains toward Castle Galt.
The heir of Lord Aiseld who is physically abused by guards and subsequently executed by the Black General.
An individual of unknown identity held in Nirtesh's chambers whom he deems highly important.
Also referred to as 'The One', it provides intermittent ethereal light through the darkness.
Also known as the Black General, he is the leader of the Umbal and is tasked with guarding King Madon's mortal form.
A being existing between worlds who was spared in battle to serve Ana's interests.
A group of mages who wield the power of light and represent the remaining resistance against Ana’s darkness.
The realm intended to be the first to fall under Ana’s rule during the upcoming coronation and war.
The overseer of the docks at The Planks who manages the plank runners and facilitates maritime logistics for travelers.
The captain of the vessel The Red Flower who is scheduled to meet Lord Varesh's party at a local tavern.
The leader of a group of tattered cutthroats who attempts to extort Lord Varesh and his companions.
Lush, fertile marshlands and pastures located between the city of Thiel and the ocean.
A private tavern in The Planks designated for captains and invited guests, and the site of a fatal magical encounter.
The ship docked at The Planks that is prepared to carry the group beyond the Winter Isles.
A specific establishment in The Planks recommended by Jain for its private facilities.
A master swordsman and former nobleman who was banished by King Adal; he currently serves as a bodyguard and is experiencing physical withdrawal symptoms.
A beautiful member of the Baruci and a trusted servant of Lord Varesh who provides him with information.
A member of the Baruci and a loyal operative for Lord Varesh's house and the Temple Order.
An enormous, tattooed Tivanian giant who serves as the head chef at The King's Pardon and is a member of the Colligi family.
A lanky Tivanian youth working at the inn who provides service to Lord Varesh and his guests.
A high-ranking official who sought Jain's execution following a personal dispute involving his wife.
A three-story whitewashed inn perched on a cliff edge, owned by Lord Varesh and used as a guesthouse for visiting dignitaries.
A polite, well-spoken officer with a bulbous nose who is present during the conflict in The Slaughters.
The newborn child of Captain Alden, mentioned during the soldiers' social gathering.
The site of city barracks where the Beggar King claims to have previously performed menial labor.
A young prince of Thiel who spends his morning eluding his nanny and exploring various areas of the palace.
The exhausted and frustrated nanny tasked with supervising Prince Amos.
A peer of the realm who engages in political and personal gossip within the royal bathhouse.
The wife of Lord Elrich who interacts with a barber in the western wing regarding grooming services.
A flatterous barber who attends to Lady Elrich and suggests a private meeting in the western stairwell.
The daughter of Lord Commander Torrington who is mentioned as being matched for marriage.
The expansive royal residence in Thiel where the chapter's events take place.
A facility in the southern wing where noblemen gather to bathe and discuss court business.
A busy, heated environment where staff prepare meals for the royal household.
A cold, subterranean area of the palace where brewers and vintners manage the kingdom's spirits.
A tranquil area featuring orchards, flower beds, and the summer thrones.
The late father of King Adal whose military campaigns in the Golden War led to significant financial debt.
The site of violent riots and a massive fire that was eventually extinguished by a sudden rainstorm.
The meticulously maintained gardens of the Great Palace where Prince Amos plays and gardeners work.
The primary setting of the conflict, currently in a state of mourning and occupation after a violent internal struggle.
The frozen, snow-covered landscape outside the castle where Porker and other prisoners are taken for execution.
Disguised as an olive-skinned serving girl, she assists Nuria in a covert operation to compromise the King's guards.
A tall, sober officer of the Galtian guard who remains vigilant and suspicious of Nuria's activities.
A location within Galt where various lords are spread across the mountains.
A secluded area with peach trees where King Eiden and his men consume wine and socialize.
The main living quarters in Thiel where King Eiden and Nuria retire after their time in the glade.
The Lord Commander of Thiel's armies and a childhood friend of King Adal, tasked with leading the war efforts and the liberation regiment.
The leader of the fighting pits who commands the respect of the outlaws being conscripted into the liberation regiment.
The location within the palace where King Adal convenes his war council to discuss strategy and funding.
A place housing outlaws and murderers who are being conscripted into the liberation regiment for the front lines of the war.
A land of ice sheets in the east where Nirtesh intends to travel.
A foggy area outside Merefen where Porker discovers the remains of a violent conflict.
An arena where Jain previously participated in combat to earn his freedom.
The location of a bathing house where Jain completed a lethal assignment.
A physically imposing and tattooed crew member on The Red Flower who was originally found on the Dead Coast.
A short, tattooed man on The Red Flower who performs grooming and medical services for the crew and passengers.
A coastal location where Captain Sorana plans to conduct business after departing from Heb.
The place where the Quartermaster of The Red Flower was discovered as a child.
A silver-armored officer on a white stallion who assists in the oversight and strict disciplinary training of the new recruits.
A massive and exceptionally strong pit fighter chosen by Jorge to help maintain order and lead within the regiment.
The setting where pit fighters are housed, disciplined, and eventually freed to join the liberation regiment.
A territory cited during the identification and removal of non-Thielian fighters from the unit.
A location identified as the homeland for some of the non-native individuals present during the recruitment.
A noble present on the castle wall who publicly supports King Madon's succession.
King Madon's father, whose alleged murder on Thielian soil is used as the primary justification for declaring war.
The snowy, misty region surrounding the castle where tens of thousands of subjects establish camps.
A powerful lord mentioned in connection to chapter 39, Birds and Beasts.
A dangerous territory containing the river system and dense jungle the group must navigate.
An exotic and hazardous wilderness bordering the Hebend river, filled with primates, reptiles, and various predators.
A river with dangerous rapids and black stone walls that the group navigates via dugout canoe.
A tributary that meets the Hebend River near the entrance to the Eldriven cavern.
The location where Jain's broadsword was forged by a master smith using folded blue steel.
A massive shadow entity and guardian of the path between realms who engages in conflict with Lord Varesh.
A body of water behind Danan that exhibits violent vortexes and waterspouts during the awakening event.
Leader of the liberation regiment and a veteran of the fighting pits who is leading a convoy to Ossan.
A sacred site containing a secret sanctuary and an ornate gold throne used by the Black Mage.
A snowy and dangerous mountain path that leads through the forbidding peaks towards Galt.
A force of tens of thousands who have undergone a grotesque physical transformation into creatures of darkness.
The primary setting or world referenced as the subject of the journey within the series.